James HardenApr 144 min readNOBLES DEVLOGAI and Behavior in "Nobles": Designing Enemies That Feel Intentional
James HardenApr 134 min readNOBLES DEVLOGShading and Visual Polish in "Nobles": Toon Surfaces, Water, and the Look of the World
James HardenApr 124 min readNOBLES DEVLOGUnity Cutscene and Control Systems in "Nobles": Cinemachine, Timeline, and the Unity Input System
James HardenApr 114 min readNOBLES DEVLOGProgramming Foundations for "Nobles": From C# Basics to Unity Scripting Concepts
James HardenApr 104 min readNOBLES DEVLOGGameplay Identity in "Nobles": Aesthetics, Combat, Difficulty, Pacing, and Level Design