James HardenApr 144 min readNOBLES DEVLOGAI and Behavior in "Nobles": Designing Enemies That Feel Intentional
James HardenApr 134 min readNOBLES DEVLOGShading and Visual Polish in "Nobles": Toon Surfaces, Water, and the Look of the World
James HardenApr 124 min readNOBLES DEVLOGUnity Cutscene and Control Systems in "Nobles": Cinemachine, Timeline, and the Unity Input System
James HardenApr 114 min readNOBLES DEVLOGProgramming Foundations for "Nobles": From C# Basics to Unity Scripting Concepts
James HardenApr 104 min readNOBLES DEVLOGGameplay Identity in "Nobles": Aesthetics, Combat, Difficulty, Pacing, and Level Design
James HardenApr 94 min readNOBLES DEVLOGCreating the Look of "Nobles": Character Design, Modeling, Texturing, and 2D Support Work
James HardenApr 84 min readNOBLES DEVLOG"Nobles" Worldbuilding: Narrative Spaces, Color, Medieval Design, and Terrain
James HardenApr 74 min readNOBLES DEVLOGAnimation and Performance in "Nobles": Emotion, Lip Sync, and Humanoid Motion
James HardenApr 64 min readNOBLES DEVLOGBlocking, Pacing, and Audio in "Nobles": How a Scene Takes Shape
James HardenApr 54 min readNOBLES DEVLOGPlanning Cutscenes for "Nobles": Storyboarding, Cinematography, and Composition
James HardenApr 44 min readNOBLES DEVLOGThe Story Foundation of "Nobles": Hero Qualities, Character Types, and Story Structure.
James HardenApr 34 min readNOBLES DEVLOGInside the Making of "Nobles": Why an Independent Studio Should Share the Development Journey